Games Above Board
The design and publishing of simple but twisted, fun abstract strategy board games, dice games, competitive solitaire card and coaster games.
Games Above Board
Quirky™... an amusingly odd in a good way, yet very competitive 3-D abstract strategy game
of luck of the draw and tactics.
Form
triangles inside triangles, stacked on top of triangles, on the
triangular-shaped board to gain points
by building equilateral triangles that share the same color top piece.
The object is to accumulate points by placing or exposing pieces of the same colour to form equilateral triangles.
Take turns drawing pieces from the bag, pulling one of your own pieces, your opponents' or an exception piece.
Precise and structured rules must be followed except... when you draw a Quirk from the bag, your color, your
strategy plans, and your sanity could change instantly!
A game of unanticipated twists, unexpected turns and Quirky events!
• Components: 1 wooden playing surface + 3 score keepers + 45 colored
markers of varying shapes + 9 Quirks + game bag + instructions.
• For 3 (or 2) players age 8+ / approx. 30 minutes
• Games Above Board designed
• published by Family Games, Inc. - Canada
• Quirky™ game rules available upon request ...
Flippit™ ... The Flippit™ frog accompanies children as they earn points by spelling words.
Using colorful alphabet cards, children choose to spell a word consisting of 3 letters or more. Much like the game of solitaire, children flip each card and reposition it in the proper spelling sequence.
The more cards correctly repositioned, the more points acquired.Choose any word you want to spell. Pick the matching letter cards that spell your chosen word. Lay those cards face down in a row after shuffling them. Pick any one of the cards and flippit over. Place the letter card face up in its correct position when spelling your chosen word. Then, take the letter card it replaces and place that face up in its correct position when spellling your chosen word. Continue flipping and repositioning the letters until your word is spelled or you cannot flippit anymore. Count your letter points, then pass the same cards to the next player. Each player has a turn at shuffling, flipping, and spelling the same word.
At the end of each round, a new word is chosen and flippit fun begins all over again!
A fun and educational spelling game you'll flip over!
• English and French versions
• Components: 60 jumbo letter cards + 1 dry erase marker +
1 dry erase board+instructions
• For 1+ players age 6+ / approx. 30 minutes
• Games Above Board designed
• published by Family Games, Inc. - Canada
•Creative Child Magazine Game of the Year 2007- USA
• The National Parenting Center's Seal of Approval 2008 - USA
•Flippit™ game rules available upon request ...
Zambezy™ ... flows like the river ~ in a four-square way.
Players accumulate points by the tactical placing of pieces, drawn at random,
in squares on the board ~ building alternating colours up to 4 high.
Every wood board is branded by hand and therefore, unique!
• Games Above Board design • published by Giseh Verlag - Germany
• video by Andreas Buhlmann @ Cliquenabend.de -
Germany
• For 2 players age 8+ / approx. 30 minutes
• Zambezy™ game rules available upon request ...
Mozaic™
… 2-player abstract strategy board game of recreation ~ using luck of the draw, placement, movement and points
accumulation ~ with a second tier that becomes apparent later in the game. Perhaps the only game in town that
allows players to place, move and/or remove the opponent's gems as well as their own.
Players take turns drawing gems, one at a time, from the
bag and
place them on the empty board to form point-scoring squares.
Four same-colour adjacent gems in a square scores 4
points.
Points are won with a player's own gems (even when placed
by the opponent) and always accrued, never deducted.
Four exception gems are included: red = miss this turn,
green = slide any gem diagonally to an empty adjacent tile, black = take two
turns, white = remove any gem from the board and replace it in the bag.
Exception
gems are always returned to the bag after a turn.
The game is over when all the tiles on the board are
covered, only the four
exception gems remain in the bag and the higher score
wins.
• Components: tiled game board + 1 emerald + 1 ruby + diamond + 1 onyx
+ 35 amber + 35 cobalt gemstones + velour pouch + instructions
• For 2 players age 8+ / approx. 30 mins.
• Games Above Board designed / published
• published by Sterling Games - Hong Kong
• Axiom-powered PC Mozaic™ English download @ BoardGameGeek
• Axiom-powered PC Mozaic™ German download @ BoardGameGeek
Lucky Seven™... fast and fun, competitive solitaire, coaster game of luck.
Solitaire is (usually) played by one but this game may be played by any number and is therefore oxymoronic!
The object is to turn all 7 coasters number side up.
Shuffle 'em and deal 'em number side down … then, turn over any coaster and leave it in place … the number on the coaster turned, determines the position (always reading from left to right) of the next coaster to turn … and so on.
However, if the number on a coaster turned denotes the position of one already turned, that player is bust!
Shuffle 'em and pass 'em to the next player … or start again if playing solo.
An
addictive game of speed that's simple to play and impossible to put down!
• Components: 7 numbered coasters + instructions
• For 1 - 101 players age 6+ / approx. 10 minutes
• Games Above Board designed
• published by Great American Puzzle Factory - USA
• Major Fun Award ~ 2008
Malaika™
... a fast-action, pure abstract, strategy game that constantly challenges player's tactics as the game play is swift and intense with shifts of power resulting from almost every move.
Played on a hexagonal board divided into 96 triangles of 2 different colors, it is a game of movement and capture by surrounding the opponent's stones and removing them from the board. Players may only move their stones forwards or sideways on their own 48 color triangles. Stones reaching the opposite side of the board are returned to and continue from the original back row start position. All possible captures must be made until a player has only 1 stone left who then concedes defeat.
It takes just minutes to learn and almost all ages can play.
• Components: game board + 30 glass gemstones + pouch + instructions
• For 2 players age 10+ / approx. 30 minutes
• Games Above Board designed
• published by Sterling Games - Hong Kong
StarSlide™ ... an abstract strategy game of placement and movement
played on a laser-cut wooden game board ~ ingeniously unique in game concept,
play method and board design.
Sliding your pieces (stars) along lines to an empty circle and blocking the next player from
being able to slide, the goal is, to be the last to slide a star.
A player may block the centre of the board for one turn and also "freeze" opponent's stars
out of the game.
The board has 13 "points" in a circle, connected by 4 paths each to 4 other points.
Players take turns to place, slide and mark one of their stars.
Two players use 6, three players use 4, four players use 3 stars and a crown each.
• Components: game board + 19 stars + 4 crowns + bag + instructions
• For 2, 3 or 4 players age 10+ / approx. 30 minutes
• Games Above Board designed with Kate Jones
• published by Kadon Enterprises, Inc. - USA
• StarSlide™ game rules available upon request ...
Mojo™ ... 3 in-a-row with a twist of strategy.
Played with 3 pieces each and a single neutral pawn that is common to both players ~ and
used as a blocker. The game starts with the pawn in the center of the board and players take
turns placing their pieces, one at a time, on any empty position on the board.
Continue by moving any piece (including the opponent's) or the pawn to an adjacent empty
space to complete and/or block winning rows. Pieces and the pawn may not jump over each
other and the last piece or pawn moved may not be returned to its previous position.
The game is over when a player has 3 same-color pieces in a row - horizontally, vertically or
diagonally and is then the winner of the game.
Mojo Too ... similar in principle, played with 3 pieces and 1 pawn each.
Starting with an empty board, players take turns placing their 3 pieces then 1 pawn, one at a time, on any empty position on the board.
Then, continue by moving any piece (including the opponent's) or their pawn to the 1 adjacent empty space - to complete and/or block winning rows. Players may only move their own pawn. Pieces and pawns may not jump over each other and the last piece or pawn moved may not be returned to its previous position.
The game is over when a player has 3 same-color pieces in a row - horizontally, vertically or diagonally and is then the winner.
Mojo 2 ... similar in principle and played as Mojo and Mojo Too for points.
The playing pieces, with numbered opposite ends, are placed on the board either end up and always inverted when moved thereby changing the score. The game may be played for a certain number of rounds or to an agreed points total. The
round is over when a player has his 3 pieces in a row -
horizontally, vertically or diagonally. The pips on the tops of the
pieces in a winning row are added up and the first to reach the set
score is the winner of the game. In this way, the best of 5 rounds may
be 2 - on points.
• $16.00 + $4.00 S&H ... PayPal : gamesaboveboard @ gmail.com
•Games Above Board designed and published
•Components: game board +6 playing pieces + 3 pawns + score pad + pencil + bag + instructions
•For 2 players age 10+ / approx. 20 minutes
•Mojo™ game rules available upon request ...
TRiPLEXiTY™... a game of complex simplicity, otherwise known as vertical tic-tac-toe.
The goal: to be the first to place your 3 colour pieces in a single stack or on the top of each of 3 stacks.
Players take turns placing their pieces, one at a time, in 3 positions: left, center, right - stack max. 3 pieces high.
When all 6 pieces have been placed, the game continues with players moving any color piece.
The piece moved last may not be returned to its previous position.
TRiPLEXiTY™ Advanced is played, in the same way, for points.
Play an agreed number of rounds or to a target score. The pieces, numbered with "pips" similar to
opposite sides of a regular die, are placed either-way-up and are always inverted when moved.
Tally the number of pips, face-up on the 3 winning pieces, to determine the score.
The constant shifting of pieces into new positions adds a complex level of challenge to this
deceptively simple looking game.
The pieces are a pair of thrice-sliced dice and the game can be brain-bending (mind-numbing)!
• Games Above Board design in collaboration with Kate Jones
• published by Family Games, Inc. ~ Canada
• For 2 players age 8+ / approx. 20 minutes
• TRiPLEXiTY™ game rules available upon request ...
• StarSlide™ includes 4 solitaire puzzles